I belive we shold get cubetokens when we kill a player in pvp. We dont like to work hard to kill for no tokens or reward in return! I really want a certain amount of tokens per kill you choose.
-CubePVPGod
I belive we shold get cubetokens when we kill a player in pvp. We dont like to work hard to kill for no tokens or reward in return! I really want a certain amount of tokens per kill you choose.
-CubePVPGod
[move]PLZ ADD THIS![/move]
What stops me from just killing a friend in war zone? He wount lose any power as it is in war zone and i will gain cubetokens....
If you killl me /witch is unlikley) then youll get my stuff isnt that enough?
I see that this may benefit the players for their raiding and pvp purposes but there is a flaw to your reference. Many people have friends playing on this server so it is possible that they may abuse this possible feature and keep farming the cube tokens which may harm the community as well as the cubetoken economy. If youre interested in acquiring cube tokens, please consider voting which none of the less limits a person to the amount of cube tokens they can earn over a certain period of time. (800 cube tokens per day basically)
I vote NO due to xNoobNinja reasoning: ruins the CubeToken economy and also several players are going to be abusing this feature.
Akiraff
CubeBuilders Administrator
Great idea! I would like to build on this suggestion. Since players may abuse this feature, we should make it so if you kill a person and get a reward, you will only get another reward for killing that same person at least 5 minutes later.
example: Retro kills Slime 5:00PM - gets reward. Retro kills Slime 5:02PM - no reward. Retro kills Slime 5:05PM - gets reward.
[quote author=DaRetroGamer link=topic=1337.msg8933#msg8933 date=1426039498]
Great idea! I would like to build on this suggestion. Since players may abuse this feature, we should make it so if you kill a person and get a reward, you will only get another reward for killing that same person at least 10 minutes later.
example: Retro kills Slime 5:00PM - gets reward. Retro kills Slime 5:02PM - no reward. Retro kills Slime 5:05PM - gets reward.
[/quote]
Good luck killing me:)
[quote author=slimestein link=topic=1337.msg9041#msg9041 date=1426281001]
[quote author=DaRetroGamer link=topic=1337.msg8933#msg8933 date=1426039498]
Great idea! I would like to build on this suggestion. Since players may abuse this feature, we should make it so if you kill a person and get a reward, you will only get another reward for killing that same person at least 10 minutes later.
example: Retro kills Slime 5:00PM - gets reward. Retro kills Slime 5:02PM - no reward. Retro kills Slime 5:05PM - gets reward.
[/quote]
Good luck killing me:)
[/quote]It was just an example Slime, just an example :)
I agree with DaRetroGamer. But, there are some negatives. If this was added, people will be killing eachother a lot. So it might spam chat. I suggest that you change 5 minutes into 15 - 30 minutes to reduce death message spamming.